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There are 7 source magics, which are Fire, Lightning, Light, Shadow, Water, Earth, and Wind. These magics can be selected by the player at the beginning of their adventure, and a second magic can be obtained after completing Theos' "Training" quests. A third mind is able to be opened by completing the Eye of The Storm Dungeon and defeating Prometheus.

Source magics may be able to mutate into more powerful variations of themselves, however, this has not been implemented.

Each Magic and Mutation has a true form which is known as a Sea Curse which appears to be cubical, and upon touching, is absorbed into the body and makes you and the Curse into one being.

There are also Human-Made magics, which, as their name entails, are made by humans. None of these can be obtained through normal means.

Types of Magic

Source Magics

These types of magic are chosen by the player when they start a new game, finish Theos' special training, or complete the Stormwall dungeon. They are the most basic forms of Augmented Magic.

Human-Made Magics

These magics are not normally obtainable and are only granted to specific people.

Magic Characteristics

Magic Damage (Uncharged Tier 5 Q) DoT (Per Tick) AoE

(Tiles on Judgement Isle used as measurement)

Cast Time (Mana Consumption for Q) Trait
Fire High (305) Yes (6) 1.2 Medium (105 Energy) Cannot be used under water. Stops Bleeding. Causes Burn. Deals less damage against Soaked targets.
Water Medium (295) No 1.2 Medium (105 Energy) Causes Soak.
Earth High (300) No 1.8 Slow (105 Energy) Has the largest AoE (Area of Effect) size of all magics.
Wind Medium (295) No 0.8 Fast (105 Energy) Has a knockback effect.
Shadow Medium (290) Yes (9) 1.2 Medium (105 Energy) Causes Wither.
Lightning High (305) Yes (6) 1 Slow (130 Energy) Deals 1.1x damage when used against Soaked targets.

Beam Q (super fast projectile). Causes Shock.

Light Low (285) No 1.2 Medium (130 Energy) Beam Q (super fast projectile). Chance to cause a short blindness.

Opening the Second Mind

The Second Mind, otherwise known as a "second magic", is obtained through a chain of three quests given by Theos in the Second Sea.

After each Training quest is completed and the player is at least Level 100, they may head to Judgement Island, where Theos will grant players their second magic. This will damage the player and may kill the player if they are not at full health.

Quested Associated with unlocking 2nd mind are as follows:

Training (Part 1)
Quest Giver Theos The War Phoenix, standing under a mast at the Borealis Shipwreck
Objective Head to Oblitesco to defeat 100 Gunslingers.
Rewards: 5,000 Lamina, 2,000 EXP
Training (Part 2)
Quest Giver Theos The War Phoenix, sitting in the Oblitesco Saloon.
Objective Defeat Captain Sage at Altavista.
Rewards: Rewards: 5,000 Lamina, 3,000 EXP
Training (Part 3)
Quest Giver Theos The War Phoenix, situated at the top of Ark Island
Objective Defeat Theos The War Phoenix at 1/10th his power at the wilderness island surrounded by spikes.
Rewards: 5,000 lamina, 6.000 EXP

Opening the Third Mind

The Third Mind, also known as your "third magic" is obtained after a single quest at the end of the Third Sea.

The player must be Level 300, but unlike with your second mind, it will not damage the player.

Quested Associated with unlocking 3rd mind are as follows:

Find Theos
Quest Giver Note at the end of The Great Pyramid dungeon.
Objective Locate Theos at Stormwall.
Rewards: Third Mind unlocked.

History of Magic

Magic has a long history, dating back to the times of the Gods and Titans, which were the only races to be born with Primitive Magic. It was given to the humans as a gift from the God, Prometheus. When used by humans, it had devastating effects, such as shortening one's lifespan to up to 40 years, in return, it caused humans to become nearly level with the Gods.

After a 100 year war between Gods and humans, the knowledge of Primitive Magic was all but erased, and all the Gods had died. As Prometheus himself had perished, this meant that humans could no longer sacrifice Aurem to the Gods to boost their magic power, causing Primitive Magic to fade into a mere legend.

After 400 years, during which the world had recovered from the 100-year war, an old monk figures out a way to summon magic indirectly, with positive rather than negative effects. This was called "Augmented Magic", a form of magic that solely relied on Magic Energy found in the air and in the mind. A process known as Charging could restore Magic Energy when depleted to fill up one's physical being from the atmosphere.

Augmented Magic had the opposite effect of Primitive Magic, increasing one's lifespan by up to 1000 years. This form of magic, however, was more limited than its predecessor, and only allowed the user to summon one type of magic. Every child was tested on their magical capabilities the age of 8; whichever magic they could cast, they were stuck with for the rest of their life, unable to learn any others. These magics came to be known as "Source Magics".

A few years after the discovery of Augmented Magic, a knowledgeable woman found a way to summon three types of magic instead of the usual single type. By pushing her body and mind to the limit, she could open up another "mind". The woman soon died due to the extremeness of the tests she performed while trying to find the nonexistent 4th mind. Schools were put up to teach young men and women on how to open up their 2nd and 3rd minds.

It wasn't long before a shadow user morphed his Shadow magic into Equinox magic, opening up further advancements in Augmented Magic. After reaching a spiritual understanding of one's own magic, one may produce their magic in a different form. Today, this phenomenon is known as "Mutating"; each of the 7 source magics have at least 7 known Mutations.

Poseidon is Cursebeard's right-hand man and oldest friend; and is the only known human to succeed in creating his own magic. Not much is known about the art of Magic Creating, as it is a very peculiar field.


  • Theos will drop your health to 20% of its maximum when unlocking your 2nd mind. It may be wise make sure you have full health before doing so, or risk dying in the process.
  • In Arcane Adventures v2.4, players would have had to go to Iridescent Lagoon to unlock their 2nd mind.