Arcane Reborn Wiki

Allows the user to summon and control stone and dirt.

–When earth is described by the magic choosing screen.

Earth magic attacks do not have additional effects, but compensates for it with few weaknesses. It has [Q] with larger than normal area of effect, a sturdier than usual [Z] barrier, and an [X] that has a high-jump bundled into the Attack.


Earth casting circle.png

The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.

Attack Names Attack Explanations Keybind Stat Requirement Gifs
Earth Bomb The user shoots a chunk of earth rock at the direction of the mouse cursor. Has an enlarged area of effect on collision and slower travel speed compared to other magics. [Q] Magic Power Level 1+ Earth Bomb
Earth Tomb The user uppercuts the victim and holds them in place in the air above them, sending rubble towards the target that encases the player/mob and then detonates shortly afterwards. KO's the player if the strength is higher than the mob/victim. [E] Strength Level 10+ Earth Tomb
Earth Explosion The user creates a large chunk of earth and slams it into ground/air, emitting shockwaves around the chunk, hurting nearby players/mobs.

Damage is based on Magic Level and Magic Damage.

[R] Magic Power Level 30+ Earth Explosion
Earth Crush

The user slams the grabbed player/mob to the ground, afterwards, the user continuously stomps on the victim with a earth-imbued foot while the player/mob is laying down, stunning him or her afterwards.

The longer the attack is charged, the longer the attack lasts, and the smaller the damage. KO's the mob/victim if the strength is higher than mob/victim.

[F] Strength Level 60+ Earth Crush
Earth Shield The user summons a shield of earth in the shape of a crest that can be held and directed after casting.

Does not have any strengths or weaknesses.

[Z] Magic Power Level 70+ Earth Shield
Twin Meteors

The user leaps into the air, spreads his arms to his or her sides and then conjures up two massive pieces of earth.

Twin Meteors is very similar to Dark Devastation, Lightning Annihilation, and Tidal Dragon, which are the ShadowLightning, and Water ultimates, respectively. They all have the user launch a projectile that deals damage on collision and leaves a damage over time effect in the area it covers. The difference is that Twin Meteor has two projectiles that can be aimed individually that each have a smaller area of effect than the single projectiles from the other similar ultimates.

[X] Level 100+ Twin Meteors


Tiers are solely based of the player's stat level and if Earth is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels, and by 299 if it is the player's Third Mind Magic.

The only exception is if Earth is also the player's First Magic, in which case the Second Magic and/or Third Magic will have every move unlocked instantly and identical tier levels as the first.

[Q] Earth Bomb Tiers Levels
Tier 1: 1-60 Magic Level
Tier 2: 61-120 Magic Level
Tier 3: 121-240 Magic Level
Tier 4: 241-360 Magic Level
Tier 5: 361+ Magic Level
[E] Earth Tomb Tier Levels
Tier 1: 10-69 Strength Level
Tier 2: 70-129 Strength Level
Tier 3: 130-259 Strength Level
Tier 4: 260-369 Strength Level
Tier 5: 370+ Strength Level
[R] Earth Explosion Tier Levels
Tier 1: 30-89 Magic Level
Tier 2: 90-149 Magic Level
Tier 3: 150-269 Magic Level
Tier 4: 270-389 Magic Level
Tier 5: 390+ Magic Level
[F] Earth Crush Tier Levels
Tier 1: 60-119 Strength Level
Tier 2: 120-179 Strength Level
Tier 3: 180-299 Strength Level
Tier 4: 300-419 Strength Level
Tier 5: 420+ Strength Level 
[Z] Earth Shield Tier Levels
Tier 1: 70-129 Magic Level
Tier 2: 130-189 Magic Level
Tier 3: 190-309 Magic Level
Tier 4: 310-429 Magic Level
Tier 5: 430+ Magic Level 
[X] Twin Meteors Tier Levels
Tier 1: Level 100-160
Tier 2: Level 161-220
Tier 3: Level 221-340
Tier 4: Level 341-460 (Not Achievable)
Tier 5: Level 461+ (Not Achievable)


  • A recommended move combo to optimize earth's potential is to start with Earth Crush, then a short range explosive attack such as the Magic Blunderbuss.
  • Earth's AoE (Area of Effect) is great, which allows for combat to be easy against people who like to run away and attack.


  • Earth is the fifth magic to be added into Arcane Adventures.
  • According to a strawpoll, the majority of the community who voted believed that Earth is the weakest magic.
  • The Tier 5 Earth Bomb is bigger than the projectiles from a Tier 3 Twin Meteors.
  • During the pre-alpha version Earth's 'X' move was Earth Tremor then renamed to Twin Meteors due to a glitch where Earth Tremor didn't deal any damage at all and just created a huge earthquake.
  • After the Grand Reopening, Twin Meteor's tier 4 and 5 are not achievable anymore.